Tuesday, 8 September 2009
New drink added!
Make! Drink! Enjoy?
Monday, 17 August 2009
Designer Questionnaire
Turn-based or Real Time?
Real Time
Rounds or Respawn Timers?
Respawn Timers
Cutscenes or Scripted Events?
Scripted Events
Sliding Floor Tiles or Sliding Blocks?
Sliding Blocks
Free To Play or Subscription Based?
Free to Play
Crosshairs or Iron Sights?
Iron Sights
Skill Trees or Dialogue Trees?
Skill Trees
Console or PC?
Console
Coop or Multiplayer?
Coop
Block or Dodge?
Dodge
Open World or On Rails?
On Rails
What is the most beautiful feature or mechanic in games?
Movement
What is the most disappointing game you have ever played?
Oblivion
What is your favorite game judging solely by user-interface?
Wii Sports Resort
What famous designer do you wish you were?
Shigeru Miyamoto... or maybe Tetsuya Mizuguchi
What game's world is most interesting to you?
Halflife series'
What game would you most like to turn into a franchise with 13 sequels?
Tuesday, 21 July 2009
Food and Drink
Check it out!
Wednesday, 1 July 2009
Tuesday, 30 June 2009
Start Squirting!
I'm kinda extra-chuffed on this one as it is the second game out there entirely my own design (the first was the wonderful Lineboy)!
It's part of Proper Games Labs initiative, where we upload prototypes that we're not moving forward into production with.
Enjoy!
Friday, 19 June 2009
Game Character Names
Well worth a read when you have the time. Seriously, it's looooong.
Thursday, 18 June 2009
Braben - respect!
Anyway, the man makes a very good point - one which I've been thinking on myself recently - basically that the core games press does not know how to review a casual orientated game, or even just those that are not targeted directly at the core gamer.
Having had some interesting and revealing insight into the whole 'problem' watching the launch of Flock! (a very casual game released on a bunch of very hardcore platforms, through hardcore channels - does anyone who is reading this think their mum knows how to download a game and play it on their PC? No, didn't think so!) it's nice to see some very considered and thoughtful discourse coming to the surface.
Monday, 15 June 2009
Proper Games Labs
Here'we'll be letting people play, see videos of and maybe even download our prototype game ideas that never make it to market.
The first one to appear will be Squirt, a match-3 puzzler with a twist - a game concept entirely designed by myself, which makes it the second game to come out that is completely and utterly my design with nobody else's input (the first was of course the experimental game Lineboy!)
I've also added Squirt into my list of Non-Commercial Games over here...
Wednesday, 10 June 2009
Gundam
Anyway, I spotted this a while back - a life-size Gundam being built in a park in Tokyo. Seriously, they know how to celebrate stuff!
I'd love to see this in real life, I just hope they keep it up longer than planned.
Wednesday, 27 May 2009
Mini Mod
In 2nd year of Uni at Abertay, me and my flatmates from 1st year created a small (ouch, forgive the pun) mod for Half Life called Mini Mod. Essentially a Deathmatch game given a Toy Story twist, it was the first time I'd made anything and actually released it to the public.
I kinda wanna go back to it and see what I've learned since, maybe re-do a level for HL2... we shall see what happens!
I've added it to the Games section of my blog, or just click here.