Thursday, 26 November 2009
Final Fight: Double Impact
Proper Games' second game has been announced - Final Fight: Double Impact is our current baby-in-development, and we're so honoured to be working with Capcom on such a classic game.
But wait, there's more!
There's a second game here - that's right, it's a double-pack, with Magic Sword joining in the fun.
Check out screens here, and go buy it when it comes out early next year, on XBLA and PSN!
Wednesday, 11 November 2009
BAFTA!
I won (well, Flock! won...) a BAFTA for BEST GAME :)
Here is the full ceremony (the game award is at 56:00 ish)
Suffice to say - wahey!
I'm quite chuffed to say the least, maybe there are more on the horizon? Whatever happens, it has given me a big boost.
Friday, 6 November 2009
God Of War III
The amount of gore really is verging on the uncomfortable, and it's not just that - I thoroughly enjoyed ripping my way through Dead Space, for example - it's the way the camera glamourises and fetishises (is that a word?) the extreme violence.
Watch till the end to see my point - it just makes me feel a bit queasy to be honest.
Oh well, GOWII was an inferior game to the original, and this 3rd in the trilogy seems to have gotten even worse (Not to mention the music. Sheesh!).
On a side note, I wonder if this level of violence is rammed down players' throats when they die or fail. It'll be interesting to see. The creators of the game are clearly in love with Kratos, and blatantly revel in the havoc he wreaks on all those legendary creatures and Gods... I wonder if they've the stomach to put the object of their (dubious) affections through the same.
My guess is that they don't, and the worst you'll see is a ragdoll version of Kratos falling to the ground.
Time will tell.
Tuesday, 20 October 2009
Perfect Dark - the drink
Here's to you, Rare! Remembering past days of glory...
Tuesday, 8 September 2009
New drink added!
Make! Drink! Enjoy?
Monday, 17 August 2009
Designer Questionnaire
Turn-based or Real Time?
Real Time
Rounds or Respawn Timers?
Respawn Timers
Cutscenes or Scripted Events?
Scripted Events
Sliding Floor Tiles or Sliding Blocks?
Sliding Blocks
Free To Play or Subscription Based?
Free to Play
Crosshairs or Iron Sights?
Iron Sights
Skill Trees or Dialogue Trees?
Skill Trees
Console or PC?
Console
Coop or Multiplayer?
Coop
Block or Dodge?
Dodge
Open World or On Rails?
On Rails
What is the most beautiful feature or mechanic in games?
Movement
What is the most disappointing game you have ever played?
Oblivion
What is your favorite game judging solely by user-interface?
Wii Sports Resort
What famous designer do you wish you were?
Shigeru Miyamoto... or maybe Tetsuya Mizuguchi
What game's world is most interesting to you?
Halflife series'
What game would you most like to turn into a franchise with 13 sequels?
Tuesday, 21 July 2009
Food and Drink
Check it out!
Wednesday, 1 July 2009
Tuesday, 30 June 2009
Start Squirting!
I'm kinda extra-chuffed on this one as it is the second game out there entirely my own design (the first was the wonderful Lineboy)!
It's part of Proper Games Labs initiative, where we upload prototypes that we're not moving forward into production with.
Enjoy!
Friday, 19 June 2009
Game Character Names
Well worth a read when you have the time. Seriously, it's looooong.