Well, I've finally gotten around to updating all the pages to the same format as this main one, so they're all a little less drab than before.
Also, I've embedded two videos of Blue Moon Rising on the BMR page, along with links to a scanned preview a friend sent me. Check them out - BMR is like an old flame for me, I can never get over it 100%...
Also, I dunno if anyone noticed but Lineboy was broken - it's all good though because Jon has helped me fix the embed code. Cheers bruv!
Tuesday, 31 March 2009
FLOCK! reviews
Well, it's another landmark for me - FLOCK! has had its first review, in the May issue of the US OXM. As such, we now have a Metacritic page and with just the one review in, I'm going to keep a watchful eye as more appear.
Fingers crossed they're all as nice as OXM's!
"...a terrifically enjoyable, lusciously good-looking, and admirably original Arcade game."
...colour me chuffed :)
Fingers crossed they're all as nice as OXM's!
"...a terrifically enjoyable, lusciously good-looking, and admirably original Arcade game."
...colour me chuffed :)
Wednesday, 25 March 2009
FLOCK! Demo is out
Well then...
The days are ticking by till release, and I'm pleased as punch to let everyone know that the FLOCK! demo is now available on Steam!
Go and get it, play it, go to our website and post on our forums about it... just generally enjoy our little baby.
:)
The days are ticking by till release, and I'm pleased as punch to let everyone know that the FLOCK! demo is now available on Steam!
Go and get it, play it, go to our website and post on our forums about it... just generally enjoy our little baby.
:)
Monday, 9 March 2009
Best thing on YouTube?
Definitely one of the best things ever to come out of YouTube, thanks to Andy Grier for the link...
Gotta have sound.
Gotta have sound.
Friday, 6 March 2009
FLOCK! Release dates
Finally!
We've got release dates for FLOCK! and they're official...
We've got release dates for FLOCK! and they're official...
PC - April 7th
Xbox Live - April 8th
PlayStation Network - TBD :(
This project is definitely the most important one to me so far, both in terms of career and personally. I've learned so much and been able to input and affect so many facets of the product, I really feel proud of it.
Start saving those pennies!
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